R/N... (Weaken Knees)
Weaken Knees, Elite
For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
Cost 5, Cast 1, Recharge 5
Refering to Weaken Knees as WK.
I ran a test the other day using a general bow build. Don't need too many points in Curses for WK to work great (3 gives it 10s). Hex removal happens, but the recharge is so fast that's not really an issue. WK really stops people kiting/running very well, most from the KD while others saw it on them and stood there taking our team damage. The main draw of using WK is using a bow to cause KD (or wand, etc.).
Anyone have any thoughts?
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